The Kids We Were Review: the vision of a memory

In this review we will take a look at The Kids We Were, an adventure dictated by time travel and the solving of small puzzles, which will immerse the player in the troubled childhood of a Japanese boy who is as young as he is brave.

The stories built around time travel have now been tested within any videogame genre. In addition, recently there has been a sort of awakening of this narrative, recurring in various titles, starting for example from Deathloop and its irreverent gameplay action, to a style that leads to gradually learning the characteristics of the game as in Returnal. In addition, there are also games that place time travel not just how an additional element that makes up the gameplay, but also making him take on a necessary part of the plot, introducing the actual story, as in Life is Strange, 







Regardless of the way it is used, the power of time travel is something that human beings have always desired, and even the theories and hypotheses relating to it alone allow to give space to the formulation of infinite possibilities. Not for nothing did time loops give birth to a large number of entertainment media, with renowned forefathers of classical literature and cinematography. Everything surrounding this sci-fi illusion is a source of great inspiration for creators, especially the most imaginative and obsessed with give a change to the immovable will of fate. After all, even if time is not reversible in reality, our imagination in any case remains a way to overcome these limits.

To our detriment, the moments flow inexorably with no possibility of return, while what remains to accompany us is almost always the series of alternatives that we have not considered, or the decisions that we carry on our shoulders, and the memories that pursue us or that escape us incessantly. Despite the imperious truth, and being aware of how impossible it is to retrace the steps taken throughout our life, we do not hesitate to get lost in disappointments, even when we recognize how far they are from the harsh reality.







And here then is that you are prey to sensations capable of unleashing the beating of our heart at the thought of the old days, and make the eyes shine with hope still present then. The emotion in question, nostalgia, is sometimes considered as a real disease, and the same will have no qualms about reappearing in the game that will be discussed in this new review, or The Kids We Were.

Story of a summer in Kagami

As stated, the review we are going to do will concern The Kids We Were. It is a game with a constant based on time travel, combined with the resolution of some puzzles, on which the entire plot of the title will be structured. The game was initially designed to be played on mobile devices, and has achieved considerable success, taking first place in the ranking of best Indie game in the category of the best titles of 2020 on Google Play, along with additional awards and accolades.

The tones that will animate the story will be capable of giving rise to a swing of feelings, oscillating between the emergence of the elements that reveal the tragic nature of life and elements that characterize the simpler and more candid parts of it. This will be carried out thanks to the cast of characters, who with their innocence given by the childhood age will be able to provide a less "polluted" point of view than that found in an adult, who perhaps would have already gotten rid of aspirations and hopes for some time. born at a younger age.



The Kids We Were Review: the vision of a memory

Fatal Encounters - The Kids We Were Review

From here on we will begin to introduce the story of The Kids We Were a little more in detail, describing in our review some key points that will take place at the beginning of the game. The title will open with what is defined a kind of urban legend belonging to Kagami, small town located in the more peripheral parts of Tokyo.





In it will be introduced the popular belief concerning an event that takes place every 33 years, in conjunction with the passage of a shooting star. A powerful being, called Magi, coming "from the most distant shores of eternity", would arrive on a ship plowing the tides of time. Apparently, those who assist him when needed will have a way to fulfill their greatest wish.

After this premise, the scenario behind the entire gaming experience will be presented. In 1987, at the end of the Showa period in Japan, we will go to impersonate Minato, a young 11-year-old boy, while we travel with his mother and little sister. The family in question will appear immediately affected by several problems: the mother is divorced and appears to be in rather poor health, the father has not been seen for many years and the children do not even know his face. The three will come to Kagami on the occasion of a memorial ceremony, to commemorate the disappearance of some old acquaintances of the mother.


The Kids We Were Review: the vision of a memory

In this quiet town, Minato and little sister Mirai will actually have an important mission to accomplish: that of find your father after finding out how he still lives in Kagami. More, Minato would have further motivation, which he will call "an ultra mega red code REAL top secret mission". When the mother is busy following the ceremony, the two will start investigating. Suddenly, Minato will be overwhelmed by a daydream, suddenly finding himself in a cemetery, conversing with a Buddhist priest; in reality, these dreams seem to have been bothering him for some time, leading him to talking to unknown people in places you have never visited.





Upon reaching the Minato cemetery he will really meet the priest, from whom he will learn of the sad fate of his father, who has been deceased for some years now. on that very day, also identifying his name on the family tomb. Minato will be perplexed by the situation, since he was able to foresee this sad revelation already in the vision of a few moments before.


The priest will then give the child a mysterious notebook, titled "the Seven Mysteries", which previously belonged to his father. Here we will also learn about Minato's hidden intentions: he was looking for a bone marrow donor for his little sister, who suffers from a very serious disease and needs an operation. This would be his only chance of him, and after realizing he couldn't save Mirai, Minato will begin to despair.

The Kids We Were Review: the vision of a memory

Soon after, a new vision will soon lead him to enter the temple of Kagami, which appears to be on the verge of being demolished. Sneaking into a closed access area, Minato will have to deal with a peculiar cube-shaped machine, exhumed from the ground only recently: from this point on, the situation will take a significant turn. In fact, in front of Minato's eyes, the one who claims to be the child himself will present himself, but 33 years into the future. Claiming to have failed to alter the fate of the family, Minato will give his younger version the daunting task of going back 33 years in time, in order to save his family by solving the seven mysteries written by his father within the family. notebook.

Unsure what to do, another vision will show a new tragic event at the station, and thus will make him fall to the docks: however, at that moment the mother and the little sister will not seem to be in danger. But when the worst seems about to happen, with Mirai getting too close to the yellow safety line, Minato will be able to save her and thwart the fate revealed a few minutes earlier.

Having realized the veracity of the visions that plague him, Minato will finally be determined to fulfill his mission of protecting his family, thus being launched in the middle of the Showa era. They will have only 72 hours to solve all the mysteries; once the time runs out, the boy will return to the present, and it will no longer be possible for him to try the time jump again.

The Kids We Were Review: the vision of a memory

Sharpening the Eyes - The Kids We Were Review

Time travel therefore plays an important role in the game's plot, but in our review we believe thatexploration of the locality in which The Kids We Were is set is one of the focal points of the gameplay, and a more than necessary part to be able to continue the narrative thread. The story may be advanced as we go to visit the different areas of Kagami, and in the meantime we will have the opportunity to collect various objects in vogue during those years. Inevitably, they will tickle the nostalgia of many people, with small descriptions useful for rediscovering the thought and the value that these mementi possessed in the eyes of those who lived in those times.

Minato will be able to converse with every character he meets in the game world, thus becoming aware of the ideas and concerns of the inhabitants. Also, dialogues will often present the possibility of select an answer from several multiple choices, although only one will be the correct one. In any case, we will be allowed to try more answers without any penance, until we have found the most suitable one. Going to solve the not too elaborate puzzles, sometimes these will lead us towards rather funny or bizarre events, and which will help to give a feeling of involvement in the life of the city.

The title glosses over some details, such as the motivations behind the time travel capabilities provided in the game; and while the lack of elucidation ultimately remains a marginal aspect and often present in time travel stories, it is still a factor to be indicated in the review phase.

The Kids We Were Review: the vision of a memory

Amarcord of melancholy - The Kids We Were Review

The nostalgia mentioned at the beginning of our review of The Kids We Were will emerge above all in the eyes of those who were able to experience the change taking place in that period in Japanese society. The title will in fact present a vision of Japanese life in the 80s, a moment that has generally characterized major developments towards every aspect of life, especially as regards technologies and the economy.

In those years, the traditions of a past legacy clash more and more with the impending urban modernity, and no escape will be left to minds still taking refuge in the past. In the game, the arrival of progress and the changes it brings will affect the inhabitants and the fate of the characters with which we will interact, despite it simply hovering in the air during our past stay, only to present itself violently in the future.

For today's Japanese, the Showa period was a romantic era, and is currently viewed with affection and melancholy: the state of the country in the early 80s, which placed it among the richest nations in the world, is seen all over. now by the population as a time of glory, which then ended up being unceremoniously destroyed from the economic bubble and what followed. Even for Westerners there will be some situations that will bring to mind different memories, especially when they go to review the more than natural presence of CTR TVs, videotapes, collectible console games and pay phones.

The Kids We Were Review: the vision of a memory

A childhood relived - The Kids We Were Review

Moving on to the technical side of The Kids We Were, the reviewed version was played on PC, and we can consider the overall performance satisfactory: after all, the title was born to be enjoyed on mobile, and for this reason it is very light and characterized by a simplistic gameplay, concentrating all its forces in the story and in the characters it intends to tell. The setting is built in a 3D space, sporting a voxel style graphics very pleasing to the eye, and that manages to get in great harmony with the time period narrated.

For those who focus mainly on the aesthetics of a title and the evocative abilities that it is capable of giving, you could find bread for your teeth, especially if you appreciate them. giochi simili a Boku no Natsuyasumi, with the typical rural and austere atmosphere, where life is moved by simple things.

Wandering around Kagami you will end up becoming an integral part of the small town, discovering the usual meeting points of our peers, the peculiarities and oddities of the residents and shopkeepers, the typical customs and the most widespread superstitions. Together with sound bursting with cicadas and the solemnity of the temple at nightfall, all this will lead to developing a real memory of a past childhood, impossible to relive a second time, but which will remain with us forever.

The Kids We Were Review: the vision of a memory

A past never lived, and forever remembered

To act as an antithesis to the more nostalgic connotations, evident only to those who are now in adulthood, there will be the young Minato and the journey he will undertake, chasing a new hope in the future that will do so. mature in an evident way. The typical frankness of his age will allow him to easily make new important friendships, and the various moments of fun and carefree happiness will not hide others, however. much darker realities. In fact, the shadows that persecute the protagonists will come to the surface, amid abuses and more than aggressive behaviors on the part of their parents. The truths will not always be told explicitly, but they will not be glossed over in any way, presenting themselves to the player's eyes without any softening.

Using the memories of a lifetime as a stage, they are shown in The Kids We Were both the most positive and the most negative aspects of what characterizes it. The title unfolds its story within fifteen main chapters, and at the end we will really find out how true power is hidden in one's own will. Only with it we are able to allow ourselves a miracle, and divert the trajectory drawn by our destiny. The idea that the future is not written by anyone other than ourselves, it will emerge when we think we have finished our adventure. At that point, it will be up to us to decide whether to compromise or not, and then deal with the choice made. 

If this review of The Kids We Were has intrigued you, we invite you to try the game and continue following us on our website tutotteK to stay up to date on further news, reviews and guides. Also, take a look at the Instant Gaming store, in case you are interested in finding new games at affordable prices.

7.5 To create something, you have to rely on memories.

Points in favor

  • Story capable of striking deep
  • Lovable and well structured characters
  • Graphic style that perfectly matches the setting
  • Engaging atmosphere

Points against

  • Repetitiveness in game mechanics
  • At times rather slow
  • Very low level of challenge
add a comment of The Kids We Were Review: the vision of a memory
Comment sent successfully! We will review it in the next few hours.