The Last of Us Part 1 Remake: what changes from the original?

The Last of Us Part 1 Remake has been on the market for a few days now: let's find out together what changes compared to the original, both in purely graphic, technical and gameplay terms

When, in 2020 and in full COVID pandemic, The Last of Us Part 2 finally hit the market, both the specialized press and the gamer audience were fascinated and captured by the exciting adventure created by Naughty Dog. Not so much because the game was actually of fine workmanship, although not without defects, but more simply because Ellie and Joel have become, already with a first and eternal chapter, unforgettable. As always, however, at the announcement of the remake of Part 1, completely recreated with the graphics engine of Part 2 and with some additions in terms of gameplay and accessibility, the world has split into two parts: the detractors and the enthusiasts. 







9 Years Later

The question is quite simple: does it make sense to create a remake of a 2013 game (at the end of the PlayStation 3 generation), already released in a remastered version on the PlayStation 4 in 2014, thus creating a third version on the current gen console? A little bit of what Rockstar did with GTA V, in short. We will not answer this legitimate consumer doubt here, we will take advantage of it in the review, perhaps, to talk about it a bit. What we want to do, in this short guide, is guide you through the news and improvements Naughty Dog brings to Ellie and Joel's adventure. From the technical to the graphic side, passing through accessibility and gameplay: what changes in The Last of Us Part 1 Remake compared to the original (and therefore, to the Remastered version)? Let's find out together. 






Technical and graphic sector | The Last of Us Part 1 Remake: what changes from the original?

The main drawback and flaw of the original The Last of Us was, inevitably, its reference hardware. Despite having done PlayStation 3 a great job, in fact, the Naughty Dog title however, it was far too much to be satisfactory in terms of performance, with dramatic drops in frame rates and other inevitable small and large technical flaws, for an end-of-generation game. Many of these problems had already been solved with the remastered version on PlayStation 4, a much more powerful hardware than its ancestor, but this time the company has aimed for something else. The Last of Us Part 1 Remake is not in fact "the remastered of a remastered", but a real Remake (precisely) of the original title, completely redone using the Part 2 graphics engine. 


With the aim therefore of making The Last of Us experience as clean and improved as possible, Naughty Dog's target was to guarantee the 4K e 60fps stable su PlayStation 5. Not only that, of course. The character models have all been completely redone from scratch, making them all extremely detailed, alive and close to realism. Not only the models have been retouched, however, also the animations of the various protagonists, especially the facial ones, have been recreated from scratch with the new graphics engine. In addition to the facial ones, of course, the waiting and movement animations are also brand new, making the movement of the various characters even more fluid and satisfying. Even if in this, we admit it, Naughty Dog has always had an edge (right, Nathan Drake?). 




also the settings they have been recreated from scratch and modernized with new details, filling them with additional objects on the screen and also increasing the environmental destructibility (you can, for example, smash the distributors of balls and toys scattered on the streets). The bane of the game world, the grass growing from the cracks in the asphalt, the routine objects of a world that no longer exists: the thrill that The Last of Us Part 1 Remake seems to promise is very promising. 



The Last of Us Part 1 Remake: what changes from the original?

Accessibility, jokes and Artificial Intelligence | The Last of Us Part 1 Remake: what changes from the original?

On a less technical and graphic level and more of gameplay, The Last of Us Part 1 Remake has greatly increased its Accessibility Options, adding a whole series of modifiers and ways to make life easier for those with mobility difficulties. Also enhanced Photo Mode, a gallery for character models and, lo and behold, the costumes! 


Another big best made in The Last of Us Part 1 Remake, compared to the 2013 original, concerns theartificial intelligence of enemies and companions. The former, in fact, once they have smelled the danger (and therefore sighted a body or heard something particular) will completely change their movement patterns in a much more variegated and diversified way than the original. Also improved the AI ​​of our companions, another focal point and criticism of The Last of Us, who often found themselves wandering around the map completely invisible to enemies. A choice that at the time was also due to technical hardware limitations and that has been greatly remodeled in the Remake. 



The Last of Us Part 1 Remake: what changes from the original?


And PlayStation 5? | The Last of Us Part 1 Remake: what changes from the original?

Since The Last of Us Part 1 Remake arrived on PlayStation 5, the protagonist is also, of course, the Dual Sense. The haptic triggers of the Sony home controller, in fact, are very exploited throughout the experience, creating a different resistance based on the weapon used or giving particular sensations when creating objects. Also integrated 3D Audio, which will allow you to perceive with greater clarity the movements of humans and "less human". 

The Last of Us Part 1 Remake: what changes from the original?

I Know What You Are 

And here's everything that came to our mind about what changes between The Last of Us Part 1 Remake and its 2013 original. The developers and Sony seem to have wanted to make sense of this Remake, despite actually having some was relatively needed, considering how "modern" it still is as a title. The graphic makeover with the Part 2 engine, the improvements of the AI ​​of the enemies and allies, the myriad of Accessibility Options and the full integration of the possibilities of PlayStation 5, however, make us understand how much Naughty Dog wanted to groped create an "Ultimate" version of The Last of Us. Or maybe, even better, to create what the game has always been on the developers mind. 




We will find out how well these promises have been kept in our full review, stay tuned with us at {marca_origen} because it will be coming soon… very soon! In the meantime, let us know if you are playing it and what you think below in the comments, we will continue to keep you updated with all the news, guides and reviews on videogame and tech! And if you are interested in game keys at affordable prices, we recommend that you take a look at the InstantGaming catalog!  

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